However, you seem to want to give this a big sense of motion and urgency, but I don't think you've pushed it far enough.
I would've spread the legs out farther and away from eachother, it seems like you want him to run but it kinda looks like he's stumbling forward a bit or casually jogging over to someplace. Bend his front leg a little more and put his back leg farther back and it will make him seem like he has more potential energy to spring out into motion.
I would also have raised his axe arm higher so that it seems more like he is about to swing. The way he is, he seems like he is just trying to walk with it rather than preparing to smash some poor sod's skull in.
So I suppose the gist is that the pose isn't dynamic enough. Which is a shame because it is a hairs reach from having a spot in my faves, but it just doesn't quite make it.
Oh, and the hand that is holding his axe is off too. He should be holding it tighter with the hand in a fist. He's holding so loose it looks like it's going to fall out of his hand.
However I do agree with a previous critique that it is lacking in intensity. I think you have made a fairly dynamic pose with this already, but it could have been pushed a little more. There are various techniques of making a blander pose more intense, you could have this character leaning over a bit more, have the axe raise higher making it look as though he is about to strike a blow, use foreshortening on different parts of his body to make it look like he is in a sprint, adding a bit of blur or motion lines, there are countless ways. Usually these work for me pretty well, but motion is tricky. Play around with some ^ ^
I also spot a few anatomy errors. The lower body and torso looks excellent, but the arms/shoulders/hands look a bit iffy. I'm having trouble figuring out the intended position of the right arm. If it's supposed to be back, the shoulder needs to be back with it, and there probably should be at least a tiny bit of foreshortening. The other arm looks pretty good, it could be a little longer, but thats just me getting nitpicky. Then it comes down to the hands. On the axe hand, I would think the grasp should be a bit more intense. Imagine a fist, only holding something. Also when you grasp something like that the thumb usually rests on top of the pointer finger and middle finger. It is physically possible to do it how you have now, but it isn't as comfortable or realistic. On the right hand I think the fingers are a little bit too short. The palm needs to be bigger, then the fingers come from there.
Also, this is just a suggestion, but the hand position on the right hand could be a bit more dynamic as well. You can play around with things like that and see what works best.
The background is gorgeous as usual. I love how much detail you put into it. And the anatomy of the legs and torso is so detailed and just amazing. The way you draw things is very appealing to the eye. And I love the snarling expression. The wolf seems to stare into your soul. That wolf gaze s always something you want to capture.
Beautiful work! Hope this was helpful!
Aand how do you mean "the same way"? the same way like what?
The pose and the background and everything is perfect, and every detail is so well done!
Thank you so much, it's incredible!
I´m really glad you like it!!!
And it seems you have a really cool character because it got a DD! ^^
I hope your talents and styles never get old from your excellent creativity.
Congratulations on the DD!
The first thing that comes to my mind is the upcoming (currently in beta) PC game Overgrowth.